MAHJONG
Aki
2015-03-11
Mahjong is all Nikaido Aki knew growing up. With her parents operating a Mahjong shop where people would gather to play the game, it served as a good time for Aki, her older sister Rumi and their family. But when their mother leaves them out of the blue, their father is forced to close the shop and he leaves Aki and Rumi with relatives. With no real goal in life and not even sure if she wants to continue on to high school, Aki has to figure out what she wants out of her life.
Legendary Gambler Tetsuya
2012-06-29
In the year 1947, the people of Shinjuku are down on their luck. With little money to buy food or necessities, some resort to gambling in order to survive. Traveling Tetsuya chooses to spend his time at Mahjong parlors where he is wiping the floor clean with his adversaries. However, Tetsuya meets the intensely-skilled Boushu-san, this is when he realizes that his skills are still lacking.
Tobaku Datenroku Kaiji
2011-02-28
The overwhelming victory against the 'Bog' has been like a dream. Itou Kaiji, now free of debt but without a penny is leeching himself in Mr.Sakazaki's new house, despite all the flirtings (extreme torment for Kaiji) from Sakazaki's daughter, Mikoko. Sakazaki attempts to kick Kaiji out, even by offering a farewell 'we never knew each other' money of 3 000 000 yen. While Kaiji ponders himself on the decision, he is visited by Miyoshi and Maeda, two of his 'allies' he had saved from the last part of the series.The Kaiji series is divided into four parts:1. Tobaku Mokushiroku Kaiji2. Tobaku Hakairoku Kaiji3. Tobaku Datenroku Kaiji4. Tobaku Mokushiroku Kaiji: Kazuya-hen
Saki
2011-01-14
The following content is intended for mature audiences and may contain sexual themes, gore, violence and/or strong language. Discretion is advised. Miyanaga Saki is a high-school freshman who doesn’t like mahjong. Ever since she was a child, she would lose her New Year’s gift money during her family mahjong game. If she won, her parents would be upset, and if she lost, well, she lost. As a result, she’s learned to play in such a way that her score always remains plus/minus zero: not good enough to win, but not bad enough to lose. When we meet her, she’s being dragged to her school’s mahjong club by an old friend. How will a girl who hates mahjong, yet has become adept at the game as a result of her upbringing, survive in this environment?