CYBERPUNK
Ghost in the Shell 1.5
2011-12-02
Deep into the twenty-first century, the line between man and machine has been inexorably blurred as humans rely on the enhancement of mechanical implants and robots are upgraded with human tissue. In this rapidly converging technoscape, the covert-ops agents of Section 9 are charged to track and crack the most dangerous terrorists, cybercriminals, and ghost hackers. And speaking of ghosts, when supposedly dead people start turning up walking and talking, Section 9 begins to look into the possibility that corpses are being "puppeted" from a remote location, and some serious power brokers may be pulling the strings.Ghost in the Shell 1.5: Human-Error Processor presents for the first time in America the "lost" Ghost in the Shell stories, created by Shirow Masamune after completing work on the original Ghost in the Shell manga and prior to his tour-de-force, Ghost in the Shell 2: Man-Machine Interface, but never collected until now. Focusing on Section 9 agents in their daily battle against technocrime, Human-Error Processor has all the mind-twisting cybermadness you've come to expect from Ghost in the Shell but set in a more police-procedural context with action and suspense galore.
Ghost in the Shell
2011-02-11
The following content is intended for mature audiences and may contain sexual themes, gore, violence and/or strong language. Discretion is advised. In a near future, technology has firmly taken root into society at large. Cybernetic implants are nothing uncommon and robots roam as plentiful as humans, all connected through their "ghosts" to the electronic datastreams of the net. Major Motoko Kusanagi and the Public Security Section 9 find themselves in a constant battle with the newly created wave of technological terrorists and cyber-hackers. But things take a turn once Motoko gets involved in a certain case involving an extremely dangerous "ghost" hacker nicknamed the Puppeteer, as she dives deeper and deeper into the limitless reality of the net, to reach her own startling conclusions.
Ghost in the Shell 2: Man/Machine Interface
2011-02-11
Taking place a few years after the first Ghost In The Shell manga. The Major has been missing since then and Ghost in the Shell 2 follows the mysterious Motoko Aramaki as she runs an investigation into a incident at an organ factory and it's consequences. she's on the run to clean up the mess and save herself in the process Meanwhile the former members of section 9 investigate Motoko to find out who she really is.-ANN
Akira
2011-01-14
In the year 2038. A police state, scheming politicians, religios sects, revolutionaries and a secret scientific project all combine to produce an explosive mixture in Neo-Tokyo. The rival groups all have their eyes on one prize: control of Akira, a boy of such destructive psychic ability that he has been held in cryo-stasis for over 30 years. A coup is planned, but there is a wild card in play: the psychic Tetsuo, an impetuous young biker who releases Akira and so forces all of the groups to make their move.
B't X
2011-01-14
From Tokyopop:After the abduction of his brother Kotaro by the Machine Empire, Teppei Takamiya joins forces with X, one of several highly-advanced, artificially intelligent machines known as B'ts (pronounced 'beat'), to rescue him.
Dogs: Bullets & Carnage
2011-01-14
The following content is intended for mature audiences and may contain sexual themes, gore, violence and/or strong language. Discretion is advised. It is sometime in the future, where a certain European city extends far underground, even secret, dark levels that have the key to the past. Ex-assassin Mihai has returned. Sword-wielding Naoto, Haine a mysterious product of genetic engineering and his sometime partner Badou, not to mention the scary but cute twins Luki and Noki, hang around plying their dangerous, and often deadly trades.Contains an extra story called Dogs: Hardcore Twins in vol. 2.